Runtime error during first launch.

Hi,

I’ve downloaded my game from google play store [just got released, yay], and this is what I get during first launch [it didn’t happen later on]:

W/System.err(16980): com.naef.jnlua.LuaRuntimeException: ?:0: attempt to index field '\_view' (a nil value) W/System.err(16980):     at com.naef.jnlua.LuaState.lua\_pcall(Native Method) W/System.err(16980):     at com.naef.jnlua.LuaState.call(Unknown Source) W/System.err(16980):     at com.ansca.corona.CoronaLua.dispatchEvent(CoronaLua.java:90) W/System.err(16980):     at CoronaProvider.licensing.google.LuaLoader$1.executeUsing(LuaLoader.java:276) W/System.err(16980):     at com.ansca.corona.CoronaRuntimeTaskDispatcher$TaskEvent.Send(CoronaRuntimeTaskDispatcher.java:153) W/System.err(16980):     at com.ansca.corona.events.EventManager.sendEvents(EventManager.java:229) W/System.err(16980):     at com.ansca.corona.Controller.onDrawFrame(Controller.java:220) W/System.err(16980):     at com.ansca.corona.opengl.CoronaGLSurfaceView$CoronaRenderer.onDrawFrame(CoronaGLSurfaceView.java:400) W/System.err(16980):     at com.ansca.corona.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1622) W/System.err(16980):     at com.ansca.corona.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1377)  

My game uses expansion files.

There was a bug recently, when app wouldn’t start for the first time if it used expansion files, maybe it’s connected somehow?

BTW. I don’t have _view variable in my code.

Krystian

Are you using widgets? What version of Corona did you build with?

Uhh sorry, most important stuff:

Build: 2013.1157

I am using widgets but only in one spot long long after the start, to be honest execution doesn’t get to require"widgets" till long into the game.

Are you using widgets? What version of Corona did you build with?

Uhh sorry, most important stuff:

Build: 2013.1157

I am using widgets but only in one spot long long after the start, to be honest execution doesn’t get to require"widgets" till long into the game.