Runtime error........lime-tile.lua:531: attempt to index local 'tileSet' (a nil value)

So I’m having problems with lime. First, I made a whole tile map level and then got a runtime error in the simulator. I posted but nobody answered that. I tested a few different tilesets and figured that it must be that the tileset I was using was to big, 256x17,XXX pixels, because I tried a different smaller tileset and had no problems.

Well now i cut that tileset into smaller pieces using photoshop, 256x2304 pixels, but I’m now getting this error… Runtime error: /Users/…/lime-tile.lua:531: attempt to index local ‘tileSet’ (a nil value)

If you have an answer to get the large 256x17,XXX pixel tileset working, that would be great so I don’t have to redo the whole map, but if you have an answer to the index runtime error, that would be great too. [import]uid: 146992 topic_id: 26239 reply_id: 326239[/import]