I’m trying to build for iOS and I followed the guide at the appodeal website. Thus my build settings are like this:–
-- -- For more information on build.settings, see the Project Build Settings guide at: -- https://docs.coronalabs.com/guide/distribution/buildSettings -- settings = { orientation = { -- Supported values for orientation: -- portrait, portraitUpsideDown, landscapeLeft, landscapeRight default = "portrait", supported = { "portrait", }, }, -- -- Android section -- android = { usesPermissions = { "android.permission.INTERNET", }, }, -- -- iOS section -- iphone = { plist = { MinimumOSVersion = "8.0", NSAppTransportSecurity = { NSAllowsArbitraryLoads=true }, UIStatusBarHidden = true, UILaunchStoryboardName = "LaunchScreen", CFBundleIconFiles = { "Icon-40.png", "Icon-40@2x.png", "Icon-40@3x.png", "Icon-60@2x.png", "Icon-60@3x.png", "Icon-72.png", "Icon-72@2x.png", "Icon-76.png", "Icon-76@2x.png", "Icon-83.5@2x.png", "Icon-Small-50.png", "Icon-Small-50@2x.png", "Icon-Small.png", "Icon-Small@2x.png", "Icon-Small@3x.png", "Icon.png", "Icon@2x.png", "NotificationIcon@2x.png", "NotificationIcon@3x.png", "NotificationIcon~ipad.png", "NotificationIcon~ipad@2x.png" }, }, }, -- -- Plugins section -- plugins = { -- includes IAP Badger as a plug in ["plugin.iap\_badger"] = { -- required publisherId = "uk.co.happymongoose", }, ["plugin.appodeal"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone=true, android=true, ["android-kindle"]=true, appletvos=true } }, }, -- -- Project section -- excludeFiles = { -- Exclude unnecessary files for each platform all = { "Icon.png", "Icon-\*dpi.png", "Images.xcassets", }, android = { "LaunchScreen.storyboardc", }, }, }
The build succeeds and I can’t see any errors in the build log in the simulator. But when opening a page where appodeal is required I get the runtime error:
module ‘plugin.appodeal’ not found: resource (plugin.appodeal.lu) does not exist in archive. No field package.preload[‘plugin.appodeal’] no file…etc etc.