Runtime Error On Screen Change

The code is working good till, i change to a different screen then i get a runtime error, I have no idea where to put the

localGroup:insert( food )

when I do put it where I think it should go, I get

Copyright © 2009-2010 A n s c a , I n c .
Version: 2.0.0
Build: 2011.484
The file sandbox for this project is located at the following folder:
(/Users/Matt/Library/Application Support/Corona Simulator/TEST-3291734D9FB81066F5DA7CC6B505E232)
Runtime error
/Users/Matt/Desktop/TEST/game.lua:72: attempt to call method ‘insert’ (a nil value)
stack traceback:
[C]: in function ‘insert’
/Users/Matt/Desktop/TEST/game.lua:72: in function ‘_listener’
?: in function <?:441>
?: in function <?:214>

module(..., package.seeall)  
   
function new()  
 local localGroup = display.newGroup()  
------------------------------------------------------------------------------  
------------------------------------------------------------------------------  
   
local physics = require("physics")  
physics.start()  
   
display.setStatusBar( display.HiddenStatusBar )  
   
--  
local background = display.newImageRect( "water.png", 320, 480 )  
background:setReferencePoint( display.CenterLeftReferencePoint )  
background.x = 0; background.y = 240   
localGroup:insert( background )  
   
--  
local fish = display.newImageRect( "fish.png", 71, 138 )  
fish:setReferencePoint( display.CenterLeftReferencePoint )  
fish.x = 160; fish.y = 360   
physics.addBody( fish, "kinematic" )  
localGroup:insert( fish )  
   
--  
local gulp = audio.loadSound( "gulp.caf" )  
   
local function playGulp()  
 audio.play(gulp);  
end  
   
fish:addEventListener ( "collision", playGulp )  
   
--  
local removeBody = function( event )  
 local t = event.target  
 local phase = event.phase  
   
 if "began" == phase then  
 t:removeSelf()  
 end  
   
   
 return true  
end  
   
--  
local foods = {}  
   
local randomFood = function()  
   
 choiceFood = math.random( 100 )  
 local food  
  
  
 if ( choiceFood \< 80 ) then  
 food = display.newImageRect( "worm.png", 28, 38 )  
 food.x = 40 + math.random( 260 ); food.y = -40  
 physics.addBody( food, { density=0.6, friction=0.6} )  
  
 else  
 food = display.newImageRect( "worm.png", 28, 38 )  
 food.x = 40 + math.random( 260 ); food.y = -40  
 physics.addBody( food, { density=2.0, friction=0.6} )  
  
 end  
  
 foods[#foods + 1] = food  
 food.collision = onLocalCollision  
 food:addEventListener( "collision", removeBody )  
 localGroup:insert( food )  
end  
   
timer.performWithDelay( 1500, randomFood, 0 )  
   
local function onLocalCollision( self, event )  
 if ( event.phase == "ended" ) then  
 local c = event.target  
 local phase = event.phase  
   
 if "ended" == phase then  
 c:removeSelf()  
 end  
end  
   
 return true  
end  
   
local function onTouch( event )  
 local t = event.target  
   
 local phase = event.phase  
 if "began" == phase then  
 local parent = t.parent  
 parent:insert( t )  
 display.getCurrentStage():setFocus( t )  
   
 t.isFocus = true  
  
 t.x0 = event.x - t.x  
 elseif t.isFocus then  
 if "moved" == phase then  
 t.x = event.x - t.x0  
 elseif "ended" == phase or "cancelled" == phase then  
 display.getCurrentStage({bounds= 10, 10, 200, 50}):setFocus( nil )  
 t.isFocus = false  
 end  
 end  
   
 return true  
end  
   
fish:addEventListener ( "touch", onTouch )  
   
--  
local exitButton = display.newImageRect( "exitButton.png", 32, 32 )  
exitButton:setReferencePoint( display.CenterLeftReferencePoint )  
exitButton.x = 285; exitButton.y = 20   
exitButton.alpha = .5  
localGroup:insert( exitButton )  
   
local function pressExit (event)  
if event.phase == "ended" then  
director:changeScene ("menu", "crossfade")  
end  
end  
   
exitButton:addEventListener( "touch", pressExit )  
   
--  
local function stopPhysics (event)  
if event.phase == "ended" then  
physics.pause()  
end  
end  
   
exitButton:addEventListener( "touch", stopPhysics )  
   
------------------------------------------------------------------------------  
------------------------------------------------------------------------------  
 return localGroup  
end  

Thanks
[import]uid: 14967 topic_id: 9209 reply_id: 309209[/import]