runtime error: sequence frames must be inside the sheet

Ok, this is driving me absolutely crazy.

I replaced a placeholder sprite sheet with a more updated one. The sheets are different sizes, but both have 12 frames of animation.

It now throws up the following:Lua:153: sequence frames must be inside the sheet.

My line 153 is;

local dIset = sprite.newSpriteSet(dropSheet, 1, 12)  

It worked before I copied the new sheet over the old one and there are no negative numbers, (there are 12 frames in the sheet) so why the error?

Thanks

Spider. [import]uid: 67933 topic_id: 21653 reply_id: 321653[/import]

I suggest you re-make your sprite sheet in texture packer or whatever you use with your new sheet and try again. [import]uid: 84637 topic_id: 21653 reply_id: 85874[/import]

Double check frame width and height too; this line is the one throwing the error but it’s due to the width and height being off. [import]uid: 52491 topic_id: 21653 reply_id: 86064[/import]