Well, 3 weeks into the market and my game is a utter failure, very few copies sold.
Whoa there, horsey, hold up!
First off, 3 weeks is far too short a time to know how well your game will do, being that this is your first time at it. Here’s some inspiration. That said, you’re probably right about the success of this game in particular. But even if you manage to release a top-notch game, you’ll need to think about the long haul of marketing and promotion, which will likely take you much longer than just three weeks to execute.
Being my first app, I needed to go fast and cheap in order to prove I can actually complete a project and learn the App Store trade
It sounds like you’ve done that, which is actually pretty valuable. Many people don’t get that far, obsessing over graphics or code structure to the point of never finishing a project.
However, now you know the rub - you’re competing against some very shiny gems out there in the marketplace. You won’t win market share with mediocre graphics, unless your game has other significant draw and marketability. [import]uid: 71767 topic_id: 18866 reply_id: 76843[/import]