Rush_Breaker game for iOS released!

Hi folks, it took one full month to get that working but I’m here now!

My first game for iOS was approved last night, it a gentle breakout clone vs time and monsters. Check it out!!!

Many thanks to Ansca for their wonderful Corona SDK tool (and for the space background eh eh eh… acknowledged as due in the credits page)

Rush_Breaker for iOS on iTunes

Rush_Breaker trailer on Youtube [import]uid: 67641 topic_id: 18866 reply_id: 318866[/import]

seems quite good, but you’d really want to work on art more [import]uid: 16142 topic_id: 18866 reply_id: 72672[/import]

Hi darkconsoles, thanks for your comment.

Being my first app, I needed to go fast and cheap in order to prove I can actually complete a project and learn the App Store trade (setting up the proper certificates for development and complying with all the Apple rules was a bit tricky).

My testers said the game is good fun, nicely calibrated. They also advised to aim at kids and children, keeping it very simple. Art is totally from public domain repositories and CC0 licensed.

All in all, I’m satisfied with the outcome and now trying to advertise as much as possible. [import]uid: 67641 topic_id: 18866 reply_id: 72757[/import]

Got a 4 stars review on Netherlands Store! Woohoo!!! [import]uid: 67641 topic_id: 18866 reply_id: 73058[/import]

How many sells have you made with this app so far? Just want so see how quickly people notice a new app. [import]uid: 24111 topic_id: 18866 reply_id: 73574[/import]

Very few. Market is flooded and my game is not top notch (but good fun for children and kids). You need to stay focused on your niche and advertise as much as you can. Good luck! [import]uid: 67641 topic_id: 18866 reply_id: 73575[/import]

Well, 3 weeks into the market and my game is a utter failure, very few copies sold. The main lesson I’ve learnt is that visual art has to be top notch to make an impact and gain exposure: no buzz brings no sells. Coming back stronger next time, stay assured! :slight_smile:

A few promocodes were not used and are going to expire soon, so am open to passing to whoever is interested. Please reach me and drop a message on twitter, fellows devs preferred over occasional lurkers.

Have a Happy New Year all. [import]uid: 67641 topic_id: 18866 reply_id: 74979[/import]

Visual art is the most important thing in the game. People tend to judge with eyes. It doesn’t matter how great your game, if it has bad art it probably won’t sell good. Nice vector artists cost 30$ a hour and they worth it (see Jet Rats HD, looks great). Good luck. [import]uid: 16142 topic_id: 18866 reply_id: 76806[/import]

Well, 3 weeks into the market and my game is a utter failure, very few copies sold.

Whoa there, horsey, hold up!

First off, 3 weeks is far too short a time to know how well your game will do, being that this is your first time at it. Here’s some inspiration. That said, you’re probably right about the success of this game in particular. But even if you manage to release a top-notch game, you’ll need to think about the long haul of marketing and promotion, which will likely take you much longer than just three weeks to execute.

Being my first app, I needed to go fast and cheap in order to prove I can actually complete a project and learn the App Store trade

It sounds like you’ve done that, which is actually pretty valuable. Many people don’t get that far, obsessing over graphics or code structure to the point of never finishing a project.

However, now you know the rub - you’re competing against some very shiny gems out there in the marketplace. You won’t win market share with mediocre graphics, unless your game has other significant draw and marketability. [import]uid: 71767 topic_id: 18866 reply_id: 76843[/import]

***** FOR A LIMITED AMOUNT OF TIME ******
Rush_Breaker full version is FREE on iTunes
http://itunes.apple.com/us/app/rush-breaker/id486315744?mt=8

Translations, audio-book of poetry from English into Italian language, slashed to $1.99.
http://itunes.apple.com/app/translations/id499090484?ls=1&mt=8 [import]uid: 67641 topic_id: 18866 reply_id: 76881[/import]