Hello, I’m using newSpriteMultiSet for using multiple sprites for one character(there’s a LOT of sprites, it’s a really animated game).
Well, I’ve checked online and have seen that the fix to that would be adding a 33ms delay between those functions, but that doesn’t seem to have worked properly in my case, at this point, I have 4 sprites in the multiple spriteSet, and, counting all frames(of all sprite sets) I have exactly 79 sprites working on game, the first 18, one sprite set, seems to work properly, and it is the first one to be in the table inside the multiSet, I don’t know if there is anything to do, but I think this is awkward. the last 20 are not being used, but when I play the middle 2 ones, that the second contains 24 frames and the third 17, I just want to know why the first frame of each animation is being torn, it is really driving me crazy.
Thank you for your attention, and sorry for my bad english, [import]uid: 75946 topic_id: 20015 reply_id: 320015[/import]