Sample Code not working with iOS Simulator

I have the trial version and followed exaclty all the instructions shown in the tutorials (profiles, etc).

Since I`m trying to develop an application and not a game, the Corona Simulator is almos useless to me due to its limitations, so I tried to build for the iOS Simulator.

The app appears at the iOS Simulator but when you click on it, the screen fades away for a second and it gets back to the original state (app list on the iPad).

Do the trial version works with the iOS Simulator?

What am I missing?

thanks.
[import]uid: 44641 topic_id: 8198 reply_id: 308198[/import]

Sounds like there is a bug in your program. If you post some code people will be able to take a look. [import]uid: 6787 topic_id: 8198 reply_id: 35099[/import]

There is no bug in my code. It is YOUR code. Your sample codes. [import]uid: 44641 topic_id: 8198 reply_id: 35118[/import]

what sample app were you launching?

did you try hello world? the simplest?

which one ?

c [import]uid: 24 topic_id: 8198 reply_id: 35136[/import]

This sounds like the problem I reported here:
http://developer.anscamobile.com/forum/2011/05/14/ios-simulator-crash

Its not a Corona bug but a known Apple problem with new Macbook pros + iOS version 4.3 + some openGL commands. The solution I found on the web is test the app with the simulator set to a version other than 4.3, ie 4.2.

I’m still looking for a way to set the target iOS version of the apple simulator for corona builds. Right now I can only test my apps on the device. [import]uid: 33608 topic_id: 8198 reply_id: 36855[/import]