Samsung Galaxy S2 CPU goes 50% even the app is only display Hello World and play a sound.

So, title said it all.

After I run the app, I press phone’s home button to quit, and view the Task Manager by long press ‘Home’ button.

This only happen with Samsung Galaxy S2.

I am currently building that app with version 2012.784 on Windows.

Here is my code,

[lua]local textObject = display.newText(‘Hello World!’, 50, 50, nil, 24)
textObject:setTextColor(255, 154, 56)

local explode = audio.loadSound(“explosionsound.wav”)
audio.play(explode)[/lua]
You can download it at here: HelloWorld.zip http://ge.tt/5XvYwaG/v/0

Can anyone try compile in Mac, and see if the build platform is the problem?

Thanks. [import]uid: 138320 topic_id: 25298 reply_id: 325298[/import]

I tried to compiled this on Mac and run on Galaxy S2 i9100G, same problem.
So I test compile again on Windows, removed the audio part(loadSound and play), then the CPU usage is normal. The problem should comes from the audio.

I had tried other sample from Corona with audio, like SimplePoolPlus, same issue, 50% CPU usage.
I am currently using build 2012.787 (daily build, yes I have another subscriber account).

I had tested on more than 4 Galaxy S2, be it i9100, or i9100G, rooted, or with custom ROM, consume very high CPU.

Anyone can duplicate this problem? Peach? Help? Anyone? [import]uid: 138320 topic_id: 25298 reply_id: 104446[/import]