Save highest score in a level?

I want to accomplish pretty much what Blast Monkeys has done.
I want to have 3 objects in a level, and when all 3 objects are hit, I want a star to spawn on the corresponding level button in the level select menu.

Can anyone give me detailed instructions on how to do this?
I’m currently using peachpellen’s save/load - lock/unlock level tutorial. [import]uid: 42126 topic_id: 8794 reply_id: 308794[/import]

Would you possibly have a link to a json example file that does pretty much what I want to accomplish? I haven’t been able to find anything [import]uid: 42126 topic_id: 8794 reply_id: 32201[/import]

Save the number of stars the user has got into a file.
You may search for a JSON serialization library to serialize your runtime variables into a string and then store it into a file. Hope it helps

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