I’m trying to keep my app under 20MB but with 57 pictures in it (plus the game graphics) I’m not having much success.
I was wondering, what if I used 640x960 graphics and just did a scale(.5, .5) on them after loading when not on an iPhone 4 or iPad?
This is a puzzle game without need for squeezing every ounce of speed, etc., so I’m wondering if this would work. Am I overlooking something?
Kind of wanted to ask before changing a bunch of my code. 
Jay
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