Is there any way to save the value of a text field and then load that value when you reopen the app? Similar to SharedPreferences functionality in Android Studio? I tried loading from and saving to a text file but I got MD5# error when exporting my app.
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Yes. Just save the value as raw text in a file or as part of a JSON encoded table of values.
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The other problem you mentioned must be something wrong in your file writing code or maybe the permissions you used.
SSK2 contains io.* and table.* extensions to handle saving and restoring text and tables respectively.
https://roaminggamer.github.io/RGDocs/pages/SSK2/extensions/
You can grab just the extension files and require them directly as modules to extend io.* and table.* i.e. You donāt need to use all of SSK2.
This is easy peasy with SSK2. Here is a working example:
https://github.com/roaminggamer/RG_FreeStuff/raw/master/AskEd/2020/07/nativeTextFields_restore.zip
Here is the important code:
require "ssk2.loadSSK"
_G.ssk.init()
-- =============================================================
local group = display.newGroup()
local saved_fields = table.load('saved_fields.json') or {}
local listener = function( self, event )
saved_fields[self.myNum] = self.text
table.save( saved_fields, 'saved_fields.json')
end
for i = 1 , 7 do
local tmp = native.newTextField( display.contentCenterX,
display.contentCenterY - display.actualContentHeight/4 + i * 60, 200, 55 )
group:insert(tmp)
tmp.myNum = i
tmp.text = saved_fields[i] or ""
tmp.id = i
tmp.font = native.newFont( native.systemFontBold, 36 )
tmp.align = "left"
tmp.isEditable = true
tmp.userInput = listener
tmp:addEventListener( "userInput" )
end
If you do decide to include SSK2 in your project, you could use persist instead.
https://roaminggamer.github.io/RGDocs/pages/SSK2/libraries/persist/
It has the added benefit of defering writes so that multiple persist.set() calls in a short span of time result in a single āstorageā write instead of multiple (to save battery life).
table.save()
and table.load()
donāt wait. Still, they are fine for most uses.
Hello,
another option I can think of might be save it as preference. Here is a link to old blog.
Here is reference to system.setPreference () and system.getPreference ().
This was exactly what I needed! Thank you!
I see that the samples you got are not simple at allā¦
Look how I do what you want,
(some of my variables are declared elsewere, so use your own)
- lets declare above all a text box and create it in a ācreateā phase:
req_TB = native.newTextBox(display.contentCenterX, y, width_int, display.contentHeight/5*2)
req_TB.isEditable = true -- default is false!
- add listener
req_TB:addEventListener( "userInput", Req_textListener_sub )
-
put Req_textListener_sub above (in the lua-scope):
local function Req_textListener_sub( event ) if event.phase == "editing" then -- save text to settings every time the text is changed, -- alternatively you can save it once when submit button is clicked our_text = req_TB.text local tmpPref = { req_txt = our_text } tmp_bool_a = system.setPreferences( "app", tmpPref) end -- do not forget to clean up the saved text when you do not need it end
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in ācreateā phase just read what is saved
tmp_str_a = system.getPreference( "app", "req_txt", "string" ) if tmp_str_a ~= nil then if tmp_str_a ~= "" then req_TB.text = tmp_str_a end end