Saving games in the cloud?

I’m looking for a simple cloud based key/value store I can use to save a little bit of user data, allowing game progress to sync across device. I was hoping Firebase or Parse would have a Corona plugin, but not such luck. I could use their REST APIs, but that would add a lot of work. I could run my own server, but that’s even more work. 

How have others solved this issue? I’m just looking to store and query a blob of JSON mapped to a user ID. Thanks!

Are you aware of this module that makes working with parse.com a little easier?

http://www.develephant.net/a-parse-com-module-for-corona-sdk/

I am not. That’s helpful. 

And taking a closer look, it seems like using network.request() to communicate with Firebase would be trivial, considering I don’t need realtime sync.

Are you aware of this module that makes working with parse.com a little easier?

http://www.develephant.net/a-parse-com-module-for-corona-sdk/

I am not. That’s helpful. 

And taking a closer look, it seems like using network.request() to communicate with Firebase would be trivial, considering I don’t need realtime sync.

Just went to a google i/o and discovered Firebase which might be the solution for corona’s lack of icloud/googleplay saved-game sync.

I read about the parse.com but it still seems a lot of work and too challenging for me.

May i know if you have successfully implemented firebase for your app? If yes would you mind sharing how you do it? Thanks in advance!

Have you looked at Coronium.io?

@Rob thanks for the prompt reply.

I read the set up of server and cloud platform part. Never tried with server before so not sure if it is doable. May I know comparing with parse.com which is easier to implement for simple sync saved-game?

User register --> upload saved game --> check saved game version vs phone, if newer update it

Parse.com takes care of running the server for you. From that perspective I would say that would be “easier”.  Coronium.io is going to take you more effort to configure, but I think Coronium.io will be easier to program and integrate with your Corona SDK app.

Rob

Thank you Rob for the answer. I did some reading into Parse.com but didn’t had the time to start testing yet.

Just wondering if corona going to support Apple and google cloud save in future? If yes is there any estimated time? Thanks.

We are focused on other projects right now. 

Rob

Just went to a google i/o and discovered Firebase which might be the solution for corona’s lack of icloud/googleplay saved-game sync.

I read about the parse.com but it still seems a lot of work and too challenging for me.

May i know if you have successfully implemented firebase for your app? If yes would you mind sharing how you do it? Thanks in advance!

Have you looked at Coronium.io?

@Rob thanks for the prompt reply.

I read the set up of server and cloud platform part. Never tried with server before so not sure if it is doable. May I know comparing with parse.com which is easier to implement for simple sync saved-game?

User register --> upload saved game --> check saved game version vs phone, if newer update it

Parse.com takes care of running the server for you. From that perspective I would say that would be “easier”.  Coronium.io is going to take you more effort to configure, but I think Coronium.io will be easier to program and integrate with your Corona SDK app.

Rob

Thank you Rob for the answer. I did some reading into Parse.com but didn’t had the time to start testing yet.

Just wondering if corona going to support Apple and google cloud save in future? If yes is there any estimated time? Thanks.

We are focused on other projects right now. 

Rob