I have a simple transition that enlarges a draggable image when it enters a certain area, and shrinks it when it leaves the area. In the simulator, it looks good, but when I test it on an android tablet, or iPad, the transition has a delay of like a quarter of second, and skips frames,
Is it a memory/processor issue?, should I avoid using transitions to scale large images? [import]uid: 150264 topic_id: 29091 reply_id: 329091[/import]
This could be caused be a few things; how much texture memory usage is there? [import]uid: 52491 topic_id: 29091 reply_id: 117070[/import]
The app is a kids game to paste stickers and form scenes, using system.getInfo(“textureMemoryUsed”), in the simulator as an ipad retina, the result was: 178683920, I don’t know what is a reasonable size for an app like this, but I could lower it using more thumbnails, and spritesheets. [import]uid: 150264 topic_id: 29091 reply_id: 117095[/import]
So about 178MB - yeah, that’s high - I would expect that was the cause. If you can bring that down a bit you should start seeing improvements. (It depends on tablet you are using too, some lower end Android tablets would likely fall over with this much texture memory use.) [import]uid: 52491 topic_id: 29091 reply_id: 117222[/import]