I’m trying this once again since the previous post didn’t get that much attention and I’m still facing this issue.
I’m experimenting with a “stacking” game, I want the entire scene (every displayobject) to appear more and more zoomed out as the game progresses and the stacked tower becomes higher. I’ve been trying to go about this by adding everything to a displaygroup and then I’ve scaled that group. This works and everything appears smaller but it messes with the positioning of said display objects. I’ve read somewhere that I would also need to scale the old x and y coordinates to new scaled x and y coordinates. If this is true can someone help me and point me in the right direction?
Also I’ve tried to scale every object separately, when doing that the objects keep their location but then I have to remove and add the physics bodies again causing the stacked tower to collapse.
Any help is greatly appreciated! 
You hear my wall clock and me clicking… ugh!