since my game is a shooting game that requires shooting in a delicate angle the size of the objects really matters a lot . However since there are various devices rith their own screen size I had to figure a way to make the bullet objects and target objects size to be proportionally equal in every device
but my problem is that i can prepare multiple images but not as much as the number of different resolutions out in the market(480*800 600*1024 800*1280 720*1280 etc.) so I found out there is a way to scale the object proportional to the screen size or resolution,
but heres whats bothering me, I have shallow knowledge about graphics softwares but still I know that scaling is quite of an intense process, and scaling an object every time I spawn an object just seems very inefficient, since most of the time the object I will be spawning would be an image identical to one of the ones that are existing, for example, an arrow that uses the same image again and again,
is there a way to solve this proble?