Hi,
I am trying out my game with a different setting now as i have seen some sample projects using 320 * 480 and providing @2x graphics and some using 1024*768
Here is the config.lua settings for my game which is about catching objects falling form the sky in a basket below 
width = 768,
height = 1024,
fps=30,
scale = “letterbox”,
All the graphics by default are drawn for 1024*768 resolution.
works consistently on iphone, iphone4 and ipad on the simulator, but the moment i take it on the galaxy tab the background does not draw properly leaving black bands on both sides in portrait mode.
When i set to zoomEven, the background draws properly, but some activity happens outside of the screen even though i initiate objects from the sky using x as a random integer between 0 and display.viewableContentWidth.
I have not created any @2x graphics?
I have also seen games literally hard coding positional values for objects , assuming corona will provide the translation between various screens in terms of positioning.
any sample game which uses 1024*768 and appears correctly on galaxy tab?
thanks
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