Probably the best workaround is to define your physics shape edge coordinates manually, based on the scale you have applied to the object. So, if it’s a basic rectangular object, instead of relying on the “auto trace” feature that creates the body based on the image’s boundaries, you manually define those corners in a table of numbers. So, it’s like creating a polygon shape, but in this case the polygon is just a rectangle.
A circle would be even easier: you would just set the body radius multiplied by the same scaled factor.
Hope this helps,
Brent [import]uid: 9747 topic_id: 1563 reply_id: 123727[/import]