As things are, when I scale a sprite instance down, the physics body does not seem to be affected. This results in odd looking collisions. Will this be in Alpha 3 or am I missing something?
I’m doing the following things in this order:
- set up sprite from sprite sheet
- create sprite instance
- set up sprite instance with sprite set
- scale sprite instance (down)
- attach physics body
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[import]uid: 8192 topic_id: 1563 reply_id: 6943[/import]