Scaling Physics Objects

It’s been quite a while since we’ve needed to look into the physics engine ( gotta love Adventure games for that  :smiley: ) but we’ve got an idea for prototype and just wondering if anythings changed in regards to the limitation of not being able to dynamically scale physics bodies? I’m guessing it hasn’t but maybe someones got a nice workaround?

I don’t believe you can scale physics objects without deleting and re-creating.

Sadly that’s what I thought, I guess I’ll get to see how efficient destroying and re-creating can be  :slight_smile:

I don’t believe you can scale physics objects without deleting and re-creating.

Sadly that’s what I thought, I guess I’ll get to see how efficient destroying and re-creating can be  :slight_smile: