I’ve looked in the forums and I’m confused as to the way to achieve this.
I have mySprites.png and mySprites@2x.png and mySprites.lua and mySprites@2x.lua created by texture packer.
I am using magenda’s cool spritegrabber class.
When I put my app on a retina display it doesn’t load the @2x sprites.
Normal @2x images are loaded fine.
Do I have to do something to tell spritegrabber to load the @2x sprites?
[import]uid: 51494 topic_id: 15726 reply_id: 315726[/import]