I’m in the final stages of building the game, and for a while I’ve been fighting with the texts in the game. I am using a custom font, and the results produced by using display.newText() are broken - the texts do scale, but not fully (there are major differences from what I see in the simulator and what I actually see on the device). They also don’t get positioned correctly - either the reference I’m setting for the text doesn’t register, or the positions also break.
I’m on the verge of creating a small bitmap engine to be used instead, unless there’s some quick way around this thing…