Scared of Graphics 2.0 center origins making text blurry

And BTW, I move my text around a lot - transitions.  I am sure that the transitions don’t do the quantization on the pixels… any words of wisdom there?

As long as your start and end locations are handled this way, the transition will be fine. Also, correcting the above, if x, y are the desired location of the center of your text, it’s x - width*.5 and y-height*.5 – minus, not plus, for top-left reference points.

So we established that object.anchorX, object.anchorY = .5, .5 does not use math.floor internally and hence may cause blurriness?