Some time ago, I posted on the forums about the blurry text in my (non-game) app.
https://developer.coronalabs.com/forum/2013/01/16/reasons-blurry-text
The solution to crisp text was to not use center-origin text objects, as they could end up with fractional x/y values, and the Corona engine makes fractional x/y text blurry.
I spent a lot of time top-lefting my entire app’s display objects, and that resolved the problem. It was hugely important to making the app look crisp. I’ve included two attached screenshots that show the difference it made.
I am very afraid of Graphics 2.0, because it sounds like it has hard-coded center origins for display objects, and at first glance, that sounds like I won’t be able to avoid the text blurriness that comes from center-origin display objects.
Can anyone confirm or (hopefully) allay my fears that Graphics 2.0 will make text blurry and cannot be used with text-based apps?
Thanks!
Andy