I started developing a 2d turn based war game and need a “pop-up” type of screen after a battles results are determined. In this scene I need to add buttons and other clickable things to interact on it with. I have been reading about Storyboarding and Scenes. Since I started the game not using these can I call a new screen into being and then when done exit and destroy it and go back to the “main screen”? Any example code?
I looked at the example code to goto scene2 from scene1 but since I don’t have a scene1 do I just exit scene2 after I am done with it and does it automatically go back to the defualt screen? OR do I need to move my main.lua code to a scene1 file and start the game by calling scene1?
Thanks!
Gib