Score keeping like Flappy bird.

 Hello Corona users i am making a game but its only missing the score…  i am trying to have my score like how it was used in Flappy bird. I tried looking over the tutorials on the website and they were no help… if anyone knows can you please help me.

Thank you 

I dont know how flappybird did it. The way i would do it is position a physics object over the place you want to increment the score and make that objects alpha to 0 and give the object a true reading for isBodyActive. Then check for collision with the player and the object. Once you have collision use a timer to change the object to isBodyActive false.

While checking for collision increment your score by however much you want.

Not sure if this would work or if there are better easier ways.

I dont know how flappybird did it. The way i would do it is position a physics object over the place you want to increment the score and make that objects alpha to 0 and give the object a true reading for isBodyActive. Then check for collision with the player and the object. Once you have collision use a timer to change the object to isBodyActive false.

While checking for collision increment your score by however much you want.

Not sure if this would work or if there are better easier ways.