I’m building a simple game with my kids, and we noticed that the Solar2D cannot paint over the entire screen… for some reason it crops near the the front camera, and the game looks a bit weird.
As a background we’re simply painting a large gray rectangle, centered in the middle of the screen, with dx and dy double the size of the screen… but we still see black corners…
I tried this on simulator since I don’t have a test device with me right now. Can you test it out to see if it works?
I only have this one line of code with neither config.lua nor build.settings and it works for me on simulator. local bg = display.newRect( display.contentCenterX, display.contentCenterY, display.contentWidth, display.contentHeight )
A bit late response, but I just finished rewriting my screen module that is intended to handle things like this. Please check out this post and let me know if it helps you out:
Hey folks (@XeduR and @bgmadclown) thanks super for all the help. A bit late in replying, but I fixed the problem with @XeduR Screen utility which I reused a bit.