Hi all when you develop games what screen resolution do you develop for?? As there is so many display what is the best practice ??? Thanks [import]uid: 90369 topic_id: 17334 reply_id: 317334[/import]
Best practice would depend on what devices you decide to target for your app. Here are a few common sizes for smaller devices:
Droid: 480x854
NexusOne: 480x800
myTouch, iPhone: 320x480
Droid 2: 540x960
iPhone 4: 640x960 (twice the resolution as the iPhone)
Also, you can use dynamic content scaling with Corona. (Read more: http://developer.anscamobile.com/content/configuring-projects) What this allows you to do is declare in your config.lua what size you are designing for, and if your app is played on a device with a different resolution, Corona scales it for you. That can be very helpful! [import]uid: 70391 topic_id: 17334 reply_id: 65596[/import]
What would you recommend if you wanted the app to be for all iPod touches and iPhones? [import]uid: 66117 topic_id: 17334 reply_id: 65599[/import]
320x480. Check out the link in my previous post, particularly the Dynamic Image Resolution section, where it describes how you might have a duplicate of each image asset you use that is double size, to accommodate the iPhone 4 which has double resolution. [import]uid: 70391 topic_id: 17334 reply_id: 65607[/import]
Alright, thanks!
Much appreciated,
J.K. [import]uid: 66117 topic_id: 17334 reply_id: 65608[/import]
Thanks for the tips
[import]uid: 90369 topic_id: 17334 reply_id: 65611[/import]