Screen resolutions?

Hello guys,

I am still struggling with this. I am planning on making a game for the android devices (for now since I do not have Mac yet) but eventually I would like to release it on iPad (and iPhone) I do not want to redo all the graphics when i am ready to release for the ipad. So the questions are:

1- what size graphics I should start with? The droid screen size (854x480) or the iPad screen size (much bigger)? I will assume that if I provide only iPad screen size graphics (for the background and buttons for instance) Corona will be able to adapt them automatically to any other screen size like the droid. Correct?

2- Let say I setup the screen size to the iPad. In my game logic, would I need to use that size to display images for instance? For instance if I place a button at say 1000, 700. What would happen to that button when I run the app on a droid which screen size is 854x480? Would that button be visible?

3- could I just setup everything at 480x320 (iPhone 3G…images and logic) and setup my config file to be compatible with all devices like droid, nexus, iPhone 3G, iPhone 4 and iPad?

I hope these are stupid not questions. I just need to decide on graphics sizes and code logic in setting my elements.

Thank you for any pointers.

Mo [import]uid: 49236 topic_id: 10326 reply_id: 310326[/import]

Check these links:

http://blog.anscamobile.com/2010/11/content-scaling-made-easy/
http://blog.anscamobile.com/2011/01/dynamic-image-resolution-made-easy/
http://developer.anscamobile.com/content/configuring-projects#Runtime_Configuration:_config.lua

You should make the graphics for the largest screen size which is ipad 1024x768, and then you can scale them and crop them later if you need to. [import]uid: 8872 topic_id: 10326 reply_id: 37668[/import]

Thank you so much Kam187. I feel so bad that I missed those links. It is clear now what I need to do. THANK YOU.

Mo [import]uid: 49236 topic_id: 10326 reply_id: 37673[/import]