Hello guys,
I am still struggling with this. I am planning on making a game for the android devices (for now since I do not have Mac yet) but eventually I would like to release it on iPad (and iPhone) I do not want to redo all the graphics when i am ready to release for the ipad. So the questions are:
1- what size graphics I should start with? The droid screen size (854x480) or the iPad screen size (much bigger)? I will assume that if I provide only iPad screen size graphics (for the background and buttons for instance) Corona will be able to adapt them automatically to any other screen size like the droid. Correct?
2- Let say I setup the screen size to the iPad. In my game logic, would I need to use that size to display images for instance? For instance if I place a button at say 1000, 700. What would happen to that button when I run the app on a droid which screen size is 854x480? Would that button be visible?
3- could I just setup everything at 480x320 (iPhone 3G…images and logic) and setup my config file to be compatible with all devices like droid, nexus, iPhone 3G, iPhone 4 and iPad?
I hope these are stupid not questions. I just need to decide on graphics sizes and code logic in setting my elements.
Thank you for any pointers.
Mo [import]uid: 49236 topic_id: 10326 reply_id: 310326[/import]