Does the latest build 2438 support the new iphones? I didn’t see anywhere a post showing what new values to add to the build file to allow it to recognize the added files.
If it doesn’t use the new launch images and icons (either directly or via the new asset list format), than the app will not use the entire screen in the new iPhone.
There’s no official support yet. I’m Enterprise so I can play with native Xcode projects and test stuff.
At the moment if you include the iPhone 5 “tall” launch image, both iPhone 6 and 6+ will use the full screen, but it will scale to fit so you end up with things being a bit fuzzy.
If you give the guys at CoronaLabs some time they’ll come up with some way to support the new screen sizes.
Lets hope they can come up with a build soon. Apple craze never ends, 8 icons, 5 screenshot versions, 2 movie formats (needless to say incompatible to the standard 720p).
BTW, how does the SVG work? most of our original assets are SVG or equivalent. it would be great to replace all the various version files with one per asset.
I have 2 SVGs - one for the icon, one for the start-display-screen. I have a lua script which generates all the various sizes, run that, build it, and run it again to get rid of all the pngs. Doesn’t help the clutter of the actual build but stops you having your build directory root cluttered with Apple and Google’s junk.
@AppOwlDev, there most certainly will be an iOS 8 tutorial once I’ve had a chance to test everything. I’m fighting with Xcode6 now and since I don’t have access to the new iPhones.
@rune7, 2438 adds skins for the new devices, so you will have the right screen size. There was a fix for local notifications. The next daily build will have a change that supports a new build.settings key when using location services that’s required.
I don’t know if we’ve switched to the production SDK yet or if we are still building with the GM seed (there shouldn’t be much of a difference). As far as “Do these work with the new devices?” I can’t answer that yet. We get ours in the office tomorrow. It may be a little while longer before I get one to work with.
Rob M, I have some fellow devs having problems with testing on new iPhones. This is not using Corona though. They had to swap the width and height in the delegate. M file to make it work. Landscape apps were only being displayed in Portrait and cropped. They reckon it might be a bug in Xcode6. I can’t test myself as the last few builds of Corona refuse to build for simulator. So Ive sent an app off for submission with a leap of faith.
People should have the devices in hand by now. If you can see if this is a problem with someone who got a new phone, let me know. We’ve not seen this in Corona apps on the beta iOS 8’s.
Not me, I submitted (yet to be reviewed) but I know I have GameCenter and push notification issues because of iOS8. So I will not be releasing it and have to wait for Corona to fix these issues.
Is anyone else having problems uploading icons and screen shots that are PNG, due to alpha and transparencies? Minor nuisance but it wasn’t there before, not sure if it’s due to iOS 8 or new sizes but it’s another step Apple wants.
From my understand and what I’ve observed, you can’t build/publish anything that targets the devices specifically and uses the new screen sizes. Everything built right now with Corona SDK will get scaled up on both the iPhone 6 and iPhone 6 Plus.
I might have spoken too soon. Even though it’s been said it doesn’t work, I think I was able to get it to see the proper iPhone 6 launch image by modifying UILaunchImages in the plist.
…if I may ask, anyone able to do a quick display.pixelWidth and display.pixelHeight on their iPhone 6/6+ , and be able to share what sizes does the SDK reports back?