scroll overlap complete scene issue

function scene:create( event )

    local screenGroup = self.view 

    

    local GUI = display.newGroup()

    screenGroup:insert(GUI)

    

    local background = display.newImageRect(GUI,“home.png”,_W,_H)

    background.x = display.contentCenterX

    background.y = display.contentCenterY

    

    local goldImage = display.newImage(GUI,“gold.png”,10,15)

    

    local goldText = display.newText(GUI,“coins”, 0, 0, “Antonio-Bold”, 30)

    goldText.x = 100; goldText.y = 100;

    

    local getCoins = display.newImage(GUI,“getCoins.png”)

    getCoins.x = _W /2; getCoins.y = 390;

    local nextBtn = display.newImage(GUI,“nextBtn.png”)

    nextBtn.y = 390; nextBtn.x = 650;

    

    local plane1 = display.newImage(GUI,“plane1.png”)

    plane1.x = 100; plane1.y = 220; 

    local plane2 = display.newImage(GUI,“plane2.png”)

    plane2.x = 300; plane2.y = 220; 

    local plane3 = display.newImage(GUI,“plane3.png”)

    plane3.x = 500; plane3.y = 220; 

    local plane4 = display.newImage(GUI,“plane4.png”)

    plane4.x = 700; plane4.y = 220; 

    local plane5 = display.newImage(GUI,“plane5.png”)

    plane5.x = 900; plane5.y = 220; 

    

     

   local scrollView = widget.newScrollView

   {

left = 0,

width = _W,

        height = _H,

        verticalScrollDisabled = true

        

   }

   

    scrollView:insert(plane1)

    scrollView:insert(plane2)

    scrollView:insert(plane3)

    scrollView:insert(plane4)

    scrollView:insert(plane5)

end

The scroll view overlaps the entire scene and comes with a white patch (as the background) …

I only want the scroll view applied to the 5 images which should be displayed in the centre of the screen …