Hi,
I am currently working on a 2d side scrolling game and using liquid fun to portray water particles leaking from a broken pipe. I created a particle system and inserted it into the group that scrolls. Though the particle system(emitter) is scrolling as expected, the particles emerging from it are not respecting the scroll. I see no way of assigning a separate display group to the particles and assumed that they’ll be spawned in the same display group as the emitter which indeed seems to be the case. But for some reason, once spawned, the particles don’t scroll and as a result their movement is terribly affected. Any ideas how I can prevent this from happening?

