Hi all,
Searched the forums but am still unclear on the best way to do this.
Essentially I wish to ‘scroll’ my physics objects i.e. the level is larger than the screen.
Currently I move them myself - which works fine.
But if they were true dynamic physics objects I can’t do that.
So how do I move my physics objects to be in line with my map but not actually move them 
I thought perhaps somehow all display objects have a parent (the scroll layer) and I move that for the scroll - is this the correct method?
I am using sprite helper and level helper.
thanks in advance