here you are notice ive swapped random.y with transition y:
[code]
display.setStatusBar( display.HiddenStatusBar )
_W = display.contentWidth; --Returns Screen Width
_H = display.contentHeight; --Returns Screen Height
local starTable = {} – Set up star table
function initStar()
local star1 = {}
star1.imgpath = “star1.png”; --Set Image Path for Star
star1.movementSpeed = 10000; --Determines the movement speed of star
table.insert(starTable, star1); --Insert Star into starTable
local star2 = {}
star2.imgpath = “star2.png”;
star2.movementSpeed = 12000;
table.insert(starTable, star2);
local star3 = {}
star3.imgpath = “star3.png”;
star3.movementSpeed = 14000;
table.insert(starTable, star3);
end --END initStar()
function getRandomStar()
local temp = starTable[math.random(1, #starTable)] – Get a random star from starTable
local randomStar = display.newRect(0,0,20,20) – Set image path for object
randomStar.myName = “star” – Set the name of the object to star
randomStar.movementSpeed = temp.movementSpeed; – Set how fast the object will move
randomStar.x = math.random(0,_W) – Set starting point of star at a random X position
randomStar.y = -50 – Start the star off screen
randomStar.rotation = math.random(0,360) – Rotate the object
starMove = transition.to(randomStar, {
time=randomStar.movementSpeed,
y=_H,
onComplete = function(self) self.parent:remove(self); self = nil; end
}) – Move the star
end–END getRandomStar()
function startGame()
starTimer1 = timer.performWithDelay(1700,getRandomStar, 0)
starTimer2 = timer.performWithDelay(2300,getRandomStar, 0)
starTimer3 = timer.performWithDelay(2700,getRandomStar, 0)
end–END startGame()
initStar()
startGame()
[/code] [import]uid: 118379 topic_id: 21787 reply_id: 86931[/import]