A few question re building a scrolling game is it ok from a performance point of view. Let’s assume for the sake of the question the overall level area is 3 screens wide, and 2 screens high.
Q1 - Is it ok to have the background image as one large image (3 screens x 2 screens) from a performance point of view? I would assume if you broke it up you would still need multiple images loaded at the same time (e.g. as you get close to moving to the next area) so there wouldn’t be much in the way of performance savings? (plus it would make things simpler setting up)
Q2 - At what point would you recommend having to have multiple images? e.g. when say your background is getting over the size of 3x width and 3x height of screen
Q3 - Let say you wanted 4x4 overall, and you wanted to break up the images into smaller ones. What are people typically using to implement this in their game? e.g. manual (DIY), or perhaps LevelEditor? Any recommendations on approach here? Ideally you would create one large image in Photoshop and have a photoshop script that slices it up for you (so if you touch it up just click the button to regenerate the images).
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