I am keep having problems getting things to position correctly in the scrollView widget. I will be honest, it probably is my lack of understanding on how to position things for multiple devices. I am using the ultimate config file with a screen res of 320 X 480. I can’t seem to get the x and y positions to be in the same spot on all devices in the simulator. Can someone look at the following code and let me know where I am going wrong. I can adjust the contentGroup height to align it properly on one device and it will be way off on another. Thanks for any help.
--------------------------------------------------------------------------------- -- -- scene\_help2.lua -- Instruction screen rewrite --------------------------------------------------------------------------------- local widget = require( "widget" ) local storyboard = require( "storyboard" ) local scene = storyboard.newScene() local ui = require( "ui" ) local device = require("device") local fontManager = require("FontManager") -- forward define functions local createScroller local createContent --------------------------------------------------------------------------------- -- BEGINNING OF THE IMPLEMENTATION --------------------------------------------------------------------------------- local background local scrollerGroup local font if device.isSimulator then font = system.nativeFont else font = "Berlin Sans FB Demi" end function scene:createScene(event) local sceneGroup = self.view scrollerGroup = display.newGroup() background = display.newImageRect("graphics/gfx\_blue\_background\_backbtn.png", 360, 570) background.x = display.contentCenterX background.y = display.contentCenterY sceneGroup:insert(background) scrollerGroup = createScroller() sceneGroup:insert( scrollerGroup ) createTitleBar(sceneGroup) createBackButton(sceneGroup) end function scene:enterScene(event) end function scene:exitScene(event) --Reset Scroller to top on scene exit. scroller:scrollTo( "top" , { time = 0 } ) end function scene:destroyScene(event) end function createScroller() local scrollerContent = createContent() scroller = widget.newScrollView{ width = 320, height = 480, hideBackground = true, friction = .5, --scrollWidth = 320, scrollHeight = 480, maskFile = "graphics/gfx\_mask\_help\_backbtn.png", horizontalScrollDisabled = true, verticalScrollDisabled = false, bottomPadding = scrollerContent.height } scroller:setReferencePoint(display.CenterReferencePoint) scroller.x = display.contentCenterX scroller.y = display.contentCenterY scroller.isHitTestMasked = true print("bottomPadding: ", scroller.bottomPadding) scroller.bottomPadding = scrollerContent.height \* 40 print("bottomPadding: ", scroller.bottomPadding) scroller:insert(scrollerContent) return scroller end function createContent() local contentGroup = display.newGroup() local function createIntro() local group = display.newGroup() local test = ui.newText("Intro Group", 0, 0, font, 20, 255, 255, 255, true) test:setReferencePoint(display.CenterReferencePoint) test.x = display.contentCenterX test.y = display.contentCenterY group:insert(test) return group end local function createGamePlay() local group = display.newGroup() local test = ui.newText("Gameplay Group", 0, 0, font, 20, 255, 255, 255, true) test:setReferencePoint(display.CenterReferencePoint) test.x = display.contentCenterX test.y = display.contentCenterY + 130 group:insert(test) return group end local function createPatterns() local group = display.newGroup() local test = ui.newText("Patterns Group", 0, 0, font, 20, 255, 255, 255, true) test:setReferencePoint(display.CenterReferencePoint) test.x = display.contentCenterX test.y = display.contentCenterY + 260 group:insert(test) return group end local function createWordMods() local group = display.newGroup() local test = ui.newText("Word Mods Group", 0, 0, font, 20, 255, 255, 255, true) test:setReferencePoint(display.CenterReferencePoint) test.x = display.contentCenterX test.y = display.contentCenterY + 390 group:insert(test) return group end local introGroup = createIntro() local gamePlayGroup = createGamePlay() local patternsGroup = createPatterns() local wordModGroup = createWordMods() contentGroup:insert(introGroup) contentGroup:insert(gamePlayGroup) contentGroup:insert(patternsGroup) contentGroup:insert(wordModGroup) contentGroup:setReferencePoint(display.CenterReferencePoint) contentGroup.x = display.contentCenterX contentGroup.y = display.contentCenterY + 20 --