scrollview touch area seems to be set by height

In build 797, the scrollview touch area is set by the height, and not the top + height. So if I have:
[lua] local scrollBox = widget.newScrollView{
top = 176,left = 14,
width = 292, height = 310,
scrollWidth = 292, scrollHeight = 1800,
hideBackground = true,
maskFile = “images/graphics/mask292x310.png”
}[/lua]

The touchable area of the scrollview onscreen will be between the top (176) and the height (310), rather than between the top and the top+height (487). Is anyone else having this issue? I’m also using it in a storyboard scene.
[import]uid: 87249 topic_id: 25729 reply_id: 325729[/import]

Forget the storyboard stuff; what you need to do to find out if this is a bug is pretty simple.

  1. Make a new test project folder.
  2. Make a new main.lua
  3. Create the scrollbox (as above)
  4. Place some simple object in there so you have a frame of reference.
  5. Start removing things from your scroll options {}

The key thing here is to remove everything possible to:
a) find out if this is really a scrollView bug
b) find out what is causing the bug
c) have something to ship off to Ansca in a neat little bug report

I mean, it sounds to be a bug but sometimes there are some odd interaction problems between different settings… [import]uid: 41884 topic_id: 25729 reply_id: 104052[/import]

Yeah, I did do that. Made a simple project with just a scrollView and I was able to replicate the issue. I submitted a bug:
(Case 13951) ScrollView boundary defined by height, should be top + height

Hope it gets resolved quickly! [import]uid: 87249 topic_id: 25729 reply_id: 104063[/import]

Yeah it’s hard to say. Probably will if they’re still on the code fix sprint? [import]uid: 41884 topic_id: 25729 reply_id: 104218[/import]