I have an issue where:
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User is scrolling a scrollView
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Doesn’t remove their finger from the scrollview
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Uses another finger to press a button that causes scene change
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Next scene loads fine
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User removes finger that they were using to scroll the scrollview
The app blows up with an error in lib/libcorona.so
#01 pc 000f30e4 lib/libcorona.so (Rtt::DisplayObject::DispatchEventWithTarget(lua_State*, Rtt::MEvent const&, int) const+24)
#02 pc 000f3174 lib/libcorona.so (Rtt::DisplayObject::DispatchEvent(lua_State*, Rtt::MEvent const&) const+12)
#03 pc 0011db28 lib/libcorona.so (Rtt::HitEvent::DispatchFocused(lua_State*, Rtt::Runtime&, Rtt::StageObject&, Rtt::DisplayObject*) const+284)
#04 pc 0011a884 lib/libcorona.so (Rtt::MultitouchEvent::Dispatch(lua_State*, Rtt::Runtime&) const+108)
#05 pc 00141640 lib/libcorona.so (Rtt::Runtime::DispatchEvent(Rtt::MEvent const&)+52)
#06 pc 000ab6f4 lib/libcorona.so (JavaToNativeBridge::MultitouchEventEnd()+56)
5d986bbc 5d4bc178 lib/libcorona.so (Rtt::DisplayObject::DispatchEvent(lua_State*, Rtt::MEvent const&) const+16)
5d986bcc 5d4e6b2c lib/libcorona.so (Rtt::HitEvent::DispatchFocused(lua_State*, Rtt::Runtime&, Rtt::StageObject&, Rtt::DisplayObject*) const+288)
If i simulate the same problem in simulator (it also crashes simulator somtimes) I get the error
Lua Runtime Error: lua_pcall failed with status: 2, error message is: ? attempt to call a table value
Does not happen if I run the app in V1 simulator