Seems to be broken in latest daily build?

@jkasten thanks for the useful information, thats great to know, I’ll update to 2600.

Somehow 2605 is not working as well.  2600 is fine.

Hello Falcon777,

Is the issue happening on iOS? Could provide a full log as well?

Thanks.

I am having this problem as well. I am using Build 2607. This only happens when I request the gameThrive plugin. Everytime I try to fire it up on a device I get something along the lines of

“appName”; pid: “#”; hostpid: -1> to 2, priority: No such process

If I comment out the gameThrive plugin, the app fires up fine.

Hello Falcon777 and mytime1012,

I have tested our GameThrive plugin on Corona build 2015.2607 on iOS 8.2 with iOS SDK 8.2 and everything is working without a crash or error. Could you post your full crash log, the iOS version your testing on, and the iOS SDK version your using?

Thanks.

The following is the crash report I get on iPhone 5c running IOS 8.2

Building with Xcode Version 6.2

Corona SDK version 2607, building for IOS 8.2, iPhone only

Plugins I’m using in my app

      plugins = {

            [“CoronaProvider.analytics.flurry”] = {

                  – required

                  publisherId = “com.coronalabs”,

            },

            [“plugin.google.play.services”] = {

                  publisherId = “com.coronalabs”,

            },

            [“CoronaProvider.native.popup.social”] =

            {

                        --required

                        publisherId = “com.coronalabs”,

            },

            [“CoronaProvider.native.popup.activity”] =

            {

                        --required

                        publisherId = “com.coronalabs”,

                        supportedPlatforms = { iphone=true, [“iphone-sim”]=true },

            },

            [“plugin.openssl”] = 

            {

                  publisherId = “com.coronalabs”,

            },

            [“plugin.notifications”] =

            {

                publisherId = “com.coronalabs”

            },

        

            [“plugin.GameThrivePushNotifications”] =

            {

                publisherId = “com.gamethrive”,

            },

mytime1012,

Thanks for posting your full log. The trace shows that it is crashing on some generic iOS code and doesn’t point to a part with in GameThrive. It is still possible that there could be some kind of conflict with plugins however.

I tried to produce your crash by copy and pasting the existing lines of your build.settings but I wasn’t able to reproduce a crash. Can you try reproducing your crash from our example app? It is located here: https://github.com/GameThrive/GameThrive-Corona-SDK-Push-Notification-Plugin-Sample

If the sample does not crash for you add your plugins and start adding the lua code to initialize them one by one to see if the crash happens then.

Thanks.