This sounds fantastic… how are you getting on? I’d love to get my hands on this too…
Definitely +1
Hi guys,
I’ve uploaded a beta demo of the engine running my current project to app.io so you can play it in your browser.
I just have a few things more to add such as push notifications and a player profile screen, then I’ll go through the code and make it as easy to ‘plug and play’ as possible.
Nick
Hey Nick,
Looks great so far… flows nice and easily. Are you using stroyboard for the different scenes and transitions?
Let me know if I can help by testing anything for you!
(thing your game idea is great too! although i didnt do very well on my practice game! haha)
Cheers
Hey Nick,
Also, forgot to ask… how much do you envisage the template being?
cheers
David,
Yeah it uses storyboard. I do need as many testers as I can get so if you could e-mail me at otterstudios@hotmail.co.uk I’ll invite you on testflight. That goes for anyone else who’d like to see the engine in action, even if you know nothing about football!
As for price - well it would potentially save a developer months of work so I don’t want to give it away, at the same time I’m aware that the excellent Million Tile Engine is only $24.99 - I guess this might be a bit more of a niche product though.
Nick
Emailed you my address mate…
cheers
dave
Im assuming you are using the REST api too?
Hey nick,
Count me in for an alpha release too!
cheers
Looks really good Nick, really looking forward to use it myself. Are the pictures stored on server or on the app it self?
On a server yeah, as there’s over 8,000 of them!
Hi Nick
Tested this and it looks really nice.
As you said that this uses storyboard. I just want to know that will it be possible to implement this template to an App which is created using director and if some modifications will be required how complex is it going to be?
Thanks
The plan will be for the package to have two levels - you’ll have a set of functions that you can call regardless of whether you use Director/Storyboard to communicate with the local database and parse, and then the GUI built with Storyboard to demonstrate how to use them in your game. If you use storyboard anyway then conceivably you could just replace the graphics and plug in your own game module.
If not it shouldn’t be too hard to convert - I’m guessing you might have to do a bit more manual clean-up work.
Hi Nick, Looking great. Signed up on TestFlight but didn’t get an build availability alert yet. Looking forward to testing on device when you are ready. Of course, it goes without saying, looking forward to making use of the template as soon as you can release it. Thanks!!!
Any news?
+1 when you will release this?
Hi Nick,
Can you give an estimate about when this template wil be released?
Thanks
I see a number of you are quite eager to get your hands on this! The dilemma I have is that I am obviously developing a game for release alongside the engine, and while I have been making it as clear and re-usable as possible (it is now around 95% commented), there are still some areas that need a little bit of a re-design to make them flexible enough for a variety of uses.
For example, what I need in my database will differ from what you need, and without documentation it might not be immediately obvious what you need to change for your requirements.
If there is enough demand, I could release an alpha version, which would literally be the code to my game, with the actual game scene stripped out and replaced by a placeholder scene. This would include a free update to the final version but also the understanding that I wouldn’t be able to provide much in the way of support until my own project is complete.
Of the features mentioned in the original post this would demonstrate:
Creation of accounts using e-mail/anonymous/facebook sign-in
Login to accounts and retrieval of user & game data
Linking an existing e-mail account to a facebook user
Find opponents based on given criteria
Find which of your facebook friends play the game
Download facebook pictures of friends and other opponents
Display potential matches (random or facebook friends)
Search for users by e-mail, username etc
Invite facebook friends without the game installed to play
Display list of games in progress with score and status
Post-round score update screen
Update game status and upload round information to parse.com via batch operation
Display the amount of time left in the current game week/cycle
Reset game progress after each week and display games won/lost, award the user accordingly
I’m in! Alpha sounds good.
I got the app installed on my iPad mini through TestFlight. How would you like to collect feedback? here in this forum is probably not the best place as this is a yet to be released game/template. Let us know please what your preference is for input/feedback/bug reports etc.
Also looking forward to the alpha access to the template. Thanks much!!!
I’m still exploring options for push notifications. Pushwoosh is the easiest method, but that involves a $40/month subscription to allow remote API notifications (i.e. sending a push notification to an opponent when you’ve had your turn).
Using parse.com would only work for iOS as mentioned by others in this thread.
So the final option is to set up a .php script on a server to process requests from the app and send the notification request to apple/google.
Push notifications are quite a key feature for turn-based games, but if people aren’t too bothered about having those available immediately I’ll try and release an alpha version next week.
Hi Nick, I think this is a really great idea and would love to try this out. I’m starting my first Corona app and I’m not at a stage in development where I can implement this yet, but I am definitely interested in future use (within the next few months). Also, this is one of those things I wouldn’t mind paying money for as it saves me time and you have clearly put some hard work into it. If you’re good at what you do, don’t do it for free! ;)
I look forward to any updates on your progress.