Hello!
I’m not sure where to put this one, so I put it in Newbie questions. I hope this discussion helps someone else!
I’d like to create a game where physics objects are pushed away from a touch event location. I know how to get the touch event location, but I don’t know how to push other objects away from the touch event.
For example, in the screenshot below, I’d like to be able to touch right below the grey circle to push the circle up. However, if I touch to the right of the circle, the circle should move left. Is there a way to push other physics objects away from a x, y location? The ideal solution is for the physics to push all objects away from 360 degrees around it.
(I know the screenshot is pretty simple, but I wanted to have something else to describe the situation.)
