I’ve attempted to create static body types that are sensors such that there is no collision between objects yet the collision is reported.
The reason for this is that I’m trying to create rope/ladder type objects in a platformer where the player can climb up if he collides with that object and a certain state is present. (e.g. up button is pressed at the same as the player jumps across the rope/ladder)
I’ve made static physics objects that follow the physical layout of the rope/ladder and assigned them isSensor = true and bodyType = static
The player and the rope/ladder still collide. As usual the answer is most likely something obvious I’m overlooking.
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