Hi,
My problem is that I want to have some blocks falling until they hit a platform, but I don’t want them to accelerate as they drop. I figured a “static” platform would work with blocks that I control, moving down, and simply turn them into sensors. But, even if I make them static, they don’t seem to fire any collision events. Is there something other than the event listener and physics.addBody to be done?
As an aside, I was reading up on gravity and I noticed this post: https://developer.anscamobile.com/forum/2010/08/05/setting-rotation-image-based-rotation-iphone
Some way down there is a game edition listing by seanh and I notice two things: First, it doesn’t appear to be published on the site in the examples section (?), second it uses some properties like physics.setScale, physics.setGravity, etc. Yet I cannot find docs about these on the site. This is something I’ve noticed around the site - that source code needs to be downloaded a lot before useful values are made apparent.
Sorry to sound like I’m whinging, but I really do love the Corona platform, honest!
Thanks,
Mat. [import]uid: 8271 topic_id: 2016 reply_id: 302016[/import]