serious bug of widget 2.0 ( Please check this... )

Hello guys, Before some days i had seen this bug in my project and i couldnt find out what is this… To check this out i wrote a simple corona app…
I just created a scrollview widget and within it i inserted a button widget… When i touch the button it must change the storyboard scene… in THAT point the corona simulator shows me that:

Runtime error  
 ?:0: attempt to compare number with nil  
stack traceback:  
 [C]: ?  
 ?: in function '\_isWithinBounds'  
 ?: in function <?:135>  
 ?: in function 'dispatchEvent'  
 ?: in function <?:247>  
 ?: in function <?:218>  
You pressed and released a button!  

this is the code…->

----------------------------------------------------------------------------------  
--  
-- scenetemplate.lua  
--  
----------------------------------------------------------------------------------  
  
local storyboard = require( "storyboard" )  
local widget = require "widget"  
local scene = storyboard.newScene()  
if (display.pixelWidth \> 320) then  
display.setStatusBar(display.DefaultStatusBar)  
else  
display.setStatusBar(display.HiddenStatusBar)  
end  
  
----------------------------------------------------------------------------------  
--   
-- NOTE:  
--   
-- Code outside of listener functions (below) will only be executed once,  
-- unless storyboard.removeScene() is called.  
--   
---------------------------------------------------------------------------------  
  
---------------------------------------------------------------------------------  
-- BEGINNING OF YOUR IMPLEMENTATION  
---------------------------------------------------------------------------------  
  
-- Called when the scene's view does not exist:  
function scene:createScene( event )  
 local group = self.view  
bg = display.newImageRect("coffeeBg.png",320,480)  
bg.x = display.contentWidth/2  
bg.y = display.contentHeight/2  
 group:insert(bg);  
  
  
 local scrollView = widget.newScrollView{  
 top = 5,  
 width = 320,  
 height = 430,  
 scrollWidth = 320,  
 scrollHeight = 430,  
 hideBackground=true,  
 verticalScrollDisabled = true,  
 horizontalScrollDisabled= false,  
 maskFile="mask1.png"  
  
  
}  
local function handleButton\_hotel( event )  
 local phase = event.phase   
  
 if "ended" == phase then  
 print( "You pressed and released a button!" );  
 storyboard.gotoScene("scenetemplate1");  
 end  
end  
local hotel = widget.newButton  
{  
 left = 10,  
 top = 195,  
 width = 136,  
 height = 208,  
 defaultFile = "hotel.jpg",  
 overFile = "hotel\_.jpg",  
 id = "button\_1",  
 onEvent = handleButton\_hotel  
}  
scrollView:insert(hotel);  
  
  
group:insert(scrollView);  
  
 -----------------------------------------------------------------------------  
  
 -- CREATE display objects and add them to 'group' here.  
 -- Example use-case: Restore 'group' from previously saved state.  
  
 -----------------------------------------------------------------------------  
  
end  
-- Called immediately after scene has moved onscreen:  
function scene:enterScene( event )  
 local group = self.view  
  
 -----------------------------------------------------------------------------  
  
 -- INSERT code here (e.g. start timers, load audio, start listeners, etc.)  
  
 -----------------------------------------------------------------------------  
  
end  
-- Called when scene is about to move offscreen:  
function scene:exitScene( event )  
 local group = self.view  
 storyboard.removeScene( "scenetemplate" )  
 -----------------------------------------------------------------------------  
  
 -- INSERT code here (e.g. stop timers, remove listeners, unload sounds, etc.)  
  
 -----------------------------------------------------------------------------  
  
end  
-- Called prior to the removal of scene's "view" (display group)  
function scene:destroyScene( event )  
 local group = self.view  
  
 -----------------------------------------------------------------------------  
  
 -- INSERT code here (e.g. remove listeners, widgets, save state, etc.)  
  
 -----------------------------------------------------------------------------  
  
end  
---------------------------------------------------------------------------------  
-- END OF YOUR IMPLEMENTATION  
---------------------------------------------------------------------------------  
  
-- "createScene" event is dispatched if scene's view does not exist  
scene:addEventListener( "createScene", scene )  
  
-- "enterScene" event is dispatched whenever scene transition has finished  
scene:addEventListener( "enterScene", scene )  
  
-- "exitScene" event is dispatched before next scene's transition begins  
scene:addEventListener( "exitScene", scene )  
  
-- "destroyScene" event is dispatched before view is unloaded, which can be  
-- automatically unloaded in low memory situations, or explicitly via a call to  
-- storyboard.purgeScene() or storyboard.removeScene().  
scene:addEventListener( "destroyScene", scene )  
  
---------------------------------------------------------------------------------  
  
return scene  

[import]uid: 185094 topic_id: 36654 reply_id: 336654[/import]

What Corona build are you using? [import]uid: 199310 topic_id: 36654 reply_id: 145017[/import]

firstly this error was appeared from 2013.1038.
I updated yesterday to the last version(1041) hoping this was fixed, but nothing… it keeps showing up…
I have send a bug report for that, hoping it will be fixed…

From my tests i have figured that this error is showed up only when you insert a widget inside of another.
I am pretty sure that this is a corona bug, because i have the same problem in many projects. Yesterday i wrote the above code, as you can see it is very simple and i think it cant be my fault for generating that error…

On the other hand, i cant understand why no one else has seen the same problem… :frowning: [import]uid: 185094 topic_id: 36654 reply_id: 145046[/import]

What Corona build are you using? [import]uid: 199310 topic_id: 36654 reply_id: 145017[/import]

firstly this error was appeared from 2013.1038.
I updated yesterday to the last version(1041) hoping this was fixed, but nothing… it keeps showing up…
I have send a bug report for that, hoping it will be fixed…

From my tests i have figured that this error is showed up only when you insert a widget inside of another.
I am pretty sure that this is a corona bug, because i have the same problem in many projects. Yesterday i wrote the above code, as you can see it is very simple and i think it cant be my fault for generating that error…

On the other hand, i cant understand why no one else has seen the same problem… :frowning: [import]uid: 185094 topic_id: 36654 reply_id: 145046[/import]

What Corona build are you using? [import]uid: 199310 topic_id: 36654 reply_id: 145017[/import]

firstly this error was appeared from 2013.1038.
I updated yesterday to the last version(1041) hoping this was fixed, but nothing… it keeps showing up…
I have send a bug report for that, hoping it will be fixed…

From my tests i have figured that this error is showed up only when you insert a widget inside of another.
I am pretty sure that this is a corona bug, because i have the same problem in many projects. Yesterday i wrote the above code, as you can see it is very simple and i think it cant be my fault for generating that error…

On the other hand, i cant understand why no one else has seen the same problem… :frowning: [import]uid: 185094 topic_id: 36654 reply_id: 145046[/import]

What Corona build are you using? [import]uid: 199310 topic_id: 36654 reply_id: 145017[/import]

firstly this error was appeared from 2013.1038.
I updated yesterday to the last version(1041) hoping this was fixed, but nothing… it keeps showing up…
I have send a bug report for that, hoping it will be fixed…

From my tests i have figured that this error is showed up only when you insert a widget inside of another.
I am pretty sure that this is a corona bug, because i have the same problem in many projects. Yesterday i wrote the above code, as you can see it is very simple and i think it cant be my fault for generating that error…

On the other hand, i cant understand why no one else has seen the same problem… :frowning: [import]uid: 185094 topic_id: 36654 reply_id: 145046[/import]