Hello,
Please, could you provide us an way to set the playback buffer length for audio.loadStream()?
For many scenes, the background musics are breaking-up on slower devices, like on iPhone 3G. I’ve been needing to edit the audio files to a very poor quality to avoid that.
Usually, a small latency is not so important for background musics, so increasing the playback buffer length would help a lot.
Thanks in advance [import]uid: 29154 topic_id: 17153 reply_id: 317153[/import]