Using setEmitterSound in Particle Candy and finding the emitter is killing other sounds?
I think the following line in the function setEmitterSound could be better written;
if SoundProperties == nil then SoundProperties = { channel = 1, loops = 0 } end
should be;
if SoundProperties == nil then SoundProperties = { channel = 0, loops = 0 } end
This allows the system to select a free sound channel, rather than stomping over channel 1