lodged a bug for this - box bounces before it touches the 2nd
-- Version 2013.1178 (2013.8.2) local physics = require( "physics" ) physics.start() physics.setGravity(0, 1) physics.setDrawMode( "hybrid" ) -- SETUP OBJECTS local crate1 = display.newImage( "crate.png" ) crate1.x = 220; crate1.y = 100 crate1.myName = "first crate" local crate2 = display.newImage( "crate.png" ) crate2.x = 180; crate2.y = 300 crate2.myName = "second crate" crate2.rotation = 45 -- TRIGGER BUG VIA SETTING REF POINT crate2:setReferencePoint(display.TopLeftReferencePoint) crate2.x = 180; crate2.y = 300 -- ENABLE PHYSICS physics.addBody( crate1, { density=3.0, friction=0.5, bounce=0.3 } ) physics.addBody( crate2, "static", { density=3.0, friction=0.5, bounce=0.3 } )