Hi dyson,
My display window is the left half of the screen. The right half is for game info.
I’m using:
mte.setScreenBounds(0,0,display.contentWidth / 2,display.contentHeight)
What I am seeing is that when I scroll the map, my sprites go beyond the right boundary to the right half of my screen.
And also, my map tiles are not drawn all the way to my right boundary until I move to the right, at which point they get drawn past the mid point of my screen (my tile size is 128, I don’t know if that is related to the problem).
Thanks, Greg