Setting stroke colour of text

Possible?

clearly doing text:setStrokeColor() doesn’t work, so does that mean I am hooped?

basically. I am trying to set the text colour white while the stroke colour black to allow for easy reading of text. 

text doesnt have stroke. if you want text with stroke youll have to create text with stroke in graphics app and save to spritesheet and use newImageRect

Are you saying that only way this can be accomplished is by making my own font bitmap containing stroke?

Make a function that prints a string in that particular font… I’ve done it before and frankly I’d rather not do it again. Not really worth it

The function part isn’t the difficult thing, but the creation of the bitmap, well, it is.

No other possible solution?

Correct
Not at this time

i use photoshop and can create all characters apply styles and position text in about 15 min. then have ps export it all to files which takes some time but it does it all automatically, then import it all into zwoptex save as spritesheet and its ready for use. total time about hour including the 30 min. it takes ps to do all the exporting

Yes, it takes an hour… if you know what you’re doing. And even then I have no idea how you are managing this.

I seriously doubt that in an hour I could even get the text the way I want it, and I am not talking about in a spritesheet, I just mean in a photo editor. Perhaps a good chunk of my day to get it all setup and working.

I have no idea how you can do ~90 characters (sorry, too lazy to count on a bitmap font) in 15 minutes. But clearly you have experience with it that I do not have. I’d ballpark that it would take a minute or two for each character. 

I’ll just have to find a different way to make my text readable 

I plan to make a video this weekend showing how for my upcoming textFX module I’m releasing

One way of doing it is to use Glyph Designer.  It will take any standard font and convert it to a bitmap font with a choice of fills (bitmap, gradient, solid or none) and strokes.  It takes a minute or two to get the font looking how you want and then literally a second to export it.  Indispensable program and it works flawlessly with textcandy as well :slight_smile:

Link

This font took me less than a minute to create…

@jstrahan :  Looking forward to seeing your textFX module.  How does it shape up against TextCandy?

@appletreeman
Thx forgot all about glyph designer I actually have it on my computer lol.
As for as textcandy idk I never used it so I can’t really give an honest comparison. I’ll contact you later about textFX

text doesnt have stroke. if you want text with stroke youll have to create text with stroke in graphics app and save to spritesheet and use newImageRect

Are you saying that only way this can be accomplished is by making my own font bitmap containing stroke?

Make a function that prints a string in that particular font… I’ve done it before and frankly I’d rather not do it again. Not really worth it

The function part isn’t the difficult thing, but the creation of the bitmap, well, it is.

No other possible solution?

Correct
Not at this time

i use photoshop and can create all characters apply styles and position text in about 15 min. then have ps export it all to files which takes some time but it does it all automatically, then import it all into zwoptex save as spritesheet and its ready for use. total time about hour including the 30 min. it takes ps to do all the exporting

Yes, it takes an hour… if you know what you’re doing. And even then I have no idea how you are managing this.

I seriously doubt that in an hour I could even get the text the way I want it, and I am not talking about in a spritesheet, I just mean in a photo editor. Perhaps a good chunk of my day to get it all setup and working.

I have no idea how you can do ~90 characters (sorry, too lazy to count on a bitmap font) in 15 minutes. But clearly you have experience with it that I do not have. I’d ballpark that it would take a minute or two for each character. 

I’ll just have to find a different way to make my text readable 

I plan to make a video this weekend showing how for my upcoming textFX module I’m releasing

One way of doing it is to use Glyph Designer.  It will take any standard font and convert it to a bitmap font with a choice of fills (bitmap, gradient, solid or none) and strokes.  It takes a minute or two to get the font looking how you want and then literally a second to export it.  Indispensable program and it works flawlessly with textcandy as well :slight_smile:

Link

This font took me less than a minute to create…

@jstrahan :  Looking forward to seeing your textFX module.  How does it shape up against TextCandy?

@appletreeman
Thx forgot all about glyph designer I actually have it on my computer lol.
As for as textcandy idk I never used it so I can’t really give an honest comparison. I’ll contact you later about textFX