Setting up iAd

Hi, 

I am ready to publish my game to the app store and the final step is adding iAd. I’m not sure if I have this correct. Is this the correct way to set up iAd in your App ?

What I have below is all the code included in my project to include iAd. Is this everything you need ? 

First time trying to implement iAd and publishing an app so trying to get everything correct. 

I think I have everything included and it’s ready to be submitted but just want to make sure. 

I would greatly appreciate any input. 

Thank you 

main.lua

-- hide the status bar at the top of the screen  display.setStatusBar(display.HidenStatusBar)   --Include the widget library local widget = require( "widget" )   --The name of the ad provider. local adNetwork = "iads"   --Replace with your own application ID local appID = "com.daleoshea.flappybat"   --Load Corona 'ads' library local ads = require "ads"   --Initialize the 'ads' library with the provider you wish to use. if appID then ads.init( adNetwork, appID,) end  

build.settings

plugins =     {         ["CoronaProvider.ads.iads"] =         {             publisherId = "com.coronalabs",             supportedPlatforms = { iphone=true, ["iphone-sim"]=true },         },     },      

That looks about right.

Rob

That looks about right.

Rob